11/30/2023 0 Comments Contra rebirth ending![]() ![]() The game data contains falcon sprites for 2 gun powerups that are not present in any of the stages. ![]() In Contra Rebirth’s case, it may be via a difficulty check in the fifth stage’s code.Ĭredit to The Cutting Room Floor for the debug menu and test stage images. This suggests that the final battle is not “missing” from the easy mode it is simply dummied out (a process done to many of the cheats of the Japanese versions of earlier Contra games when they’re released internationally). The ending sequence plays the same as in the higher difficulty settings. The gameplay quirks associated with easy mode remain (keeping your gun after dying) and the boss indeed seems easier to beat. The true final boss can be accessed on the Easy setting through this menu. It is a very small stage, visually in the style of Super Mario Bros, with no enemies and a few clinging bars. One of the selectable stages is a test level that is inaccessible by normal means. SOUND: Non-functional, although most likely a sound test option. TEST2: Displays the character unlock screen for Brownie.ġA: Starts the player at the start of stage 1.ġB: Starts the player at the checkpoint of stage 1, near the end.ĢA: Starts the player at the start of stage 2.ĢB: Starts the player at the checkpoint of stage 2, halfway.ģA: Starts the player at the start of stage 3.ģB: Starts the player at the checkpoint of stage 3, around halfway.ĤA: Starts the player at the start of stage 4.ĤB: Starts the player at the first checkpoint of stage 4, at the start of the second segment of the stage.ĤC: Starts the player at the second checkpoint of stage 4, at the start of the boss battle.ĥA: Starts the player at the start of stage 5.ĥB: Starts the player at the first checkpoint of stage 5, shortly before the penultimate boss.ĥC: Starts the player at the second checkpoint of stage 5 (or start of stage 6), at the start of the true final boss battle. TEST: Takes the player to the test stage (see below). TITLE: Takes the player to the title screen.ĭEMO: Starts the game at the intro sequence. Values are 3 and 99.ĭIFFICULTY: The difficulty setting includes all of them. ![]() WEAPON: The choice of weapon to start the game with. PLAYER NUM: Choose between 1 or 2 player mode. The following is an ordered list of all of the selections from the Debug Menu:ĬHARA: The player character to select. The debug menu offers many convenient cheats, like 99 lives, invincibility and level select with difficulty. This is a Japanese-based menu for 2 reasons: invincibility is denoted as “muteki” and Tsugu-Min is listed in the character select. The debug menu can be accessed by pressing + and 1 simultaneously on the Wiimote. In fact, it can be considered a pre-release of both the PAL and NTSC-U versions, as both are identical. The PAL release can be considered a review or debug pre-release version of the game since a developmental feature was unintentionally kept upon release (the Debug Menu). ![]()
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